Can't Stop
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns.
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
Data sheet
- Minimum number of players
- 2
- Maximum number of players
- 4
- Age
- 10+
- Playing time
- 15 - 30 minutes
- Language
- Dutch
- Language
- English
- Language
- French
- Language
- German
- Language
- Italian
- Language
- Polish
- Language
- Korean
- Language dependent
- No text
- Designer
- Sid Sackson
- How many players?
- For 2
- How many players?
- Small groups (2-4)
- Game mechanism
- Dice rolling
- Artist
- Walter Pepperle
- Artist
- Klaus Wilinski
- Artist
- Gabriel Laulunen (II)
- Type of game
- Dice game
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