Can't Stop

€27.50
Tax included

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns.

Quantity

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

4021505221031
SS-FRANJ-954
2 Items

Data sheet

Minimum number of players
2
Maximum number of players
4
Age
10+
Playing time
15 - 30 minutes
Language
Dutch
Language
English
Language
French
Language
German
Language
Italian
Language
Polish
Language
Korean
Language dependent
No text
Designer
Sid Sackson
How many players?
For 2
How many players?
Small groups (2-4)
Game mechanism
Dice rolling
Artist
Walter Pepperle
Artist
Klaus Wilinski
Artist
Gabriel Laulunen (II)
Type of game
Dice game