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Council of Blackthorn

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The King of Blackthorn rose to power on the strength of his sword, gaining the devotion of the people as he forged a nation and purged the ravages of war.
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Story

The King of Blackthorn rose to power on the strength of his sword, gaining the devotion of the people as he forged a nation and purged the ravages of war. Once a much needed beacon of strength for a foundling kingdom, he has now grown old and is no longer a vital part of a now robust and powerful country. Others have risen to prominence and power within his council. Adept in their machinations and plots, the councilors have their own self serving ambitions. In a shadowy battle of subterfuge they ruthlessly vie against one another for true control of Blackthorn. In this dance of treachery, each must seize as much power as able without drawing suspicion for whispers of treason echo through the halls of the King of Blackthorn. Whispers from fellow councilors designed to implicate and see the competition shortened by a head. The King will call for the axe for any he deems a traitor and there is always the risk that he is not as ignorant of the schemes as he seems.

As a member of the Council of Blackthorn, you must build influence with the kingdom's factions to expand your political influence. Rumors, bribes, spies and poison are the tools of your trade. Council of Blackthorn is about secretly gaining power while convincing your rival council members that you are not a threat. Deflect all eyes onto your most powerful enemy and take the keys to the kingdom as well as a great seat at his or her execution. Attract too much attention to yourself and the King’s axe will find you!

Gain influence, accuse your rivals, keep your head!

Game Overview and Objective

Council of Blackthorn is a board game for 2 to 6 players. Each player assumes the role of a member of the Council of Blackthorn. There are several different council member characters to play. Each player must build influence with the kingdom's political factions by playing ally and building cards. Custom dice change the game conditions for each round. As players gain influence and power, they also gain hidden treason points. The players that appear to have the most power will typically gain more treason points. The player with the most treason points at the end of the game is beheaded for treason and is removed from the game. The remaining player with the most total influence points, wins the game.

9780989040617
SS-GRN002
2 Items

Data sheet

Minimum number of players
2
Maximum number of players
6
Age
14+
Playing time
60 - 90 minutes
Language
English
Language dependent
Extensive use of text
Designer
Jay Meyer
How many players?
For 2
How many players?
Small groups (2-4)
How many players?
Big groups (5-6)
Game mechanism
Dice rolling
Game mechanism
Area Control
Artist
Peter Wocken
Artist
Alex Stone
Artist
Stephanie M. Brown
Artist
Andrew Ryan
Artist
Chris Casciano
Artist
Rhys Griffiths
Artist
Tomas Honz
Artist
Matthew Sellers
Artist
Joe Slucher
Type of game
Card Game
Type of game
Dice game