The Manhattan Project 2: Minutes to Midnight

€53.50
Tax included
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race.
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20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles.

Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of 4 categories:

- Strategic Bombers
- Ballistic Submarines
- ICBMs
- Short-range missiles deployed to third world nations

In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them.

The game ends after all of the scoring events have been completed. The player with the most points is the winner.

To help along the way, you will recruit 4 different kinds of workers:

- Laborers, which operate your buildings
- Spies, which operate your opponents’ buildings for your gain
- Politicians, which produce tax revenue and gain control over third world nations
- Generals, which deploy your bombers, subs, and overseas missiles

You will also construct and operate 6 different kinds of buildings:

- Factories, which produce submarines and aircraft
- Research Facilities, which allow you to improve your position in 5 different technology tracks
- Reactors, which produce nukes
- Silos, which are armed with ICBMs
- Test Sites, which allow you to detonate nukes in your own territory for points
- ABM Launchers, which earn defensive bonuses against various threats

Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.

091037681188
Minion Games
SS-MNI-MM100

Data sheet

Minimum number of players
2
Maximum number of players
5
Age
14+
Playing time
3 hours
Language
English
Language dependent
Extensive use of text
Designer
Brandon Tibbetts
How many players?
For 2
How many players?
Big groups (5-6)
How many players?
Small groups (2-4)
Game mechanism
Area Control
Game mechanism
Worker placement
Game mechanism
Bluff
Artist
James Colmer
Artist
Clay Gardner