Mice and Mystics: Heart of Glorm

€26.45
Beautiful glow-worm, shimmer, shimmer! Shine your light brightly through pain so glum, Follow love’s arrow along the thum, Ne’er mind life’s sorrows, lest you succumb For dear friend would you become? Oh, glow-worm getting dimmer, dimmer.
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Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love’s arrow along the thum,
Ne’er mind life’s sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.

Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.

The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.

670541597637
SS-ZMN-7637

Data sheet

Minimum number of players
1
Maximum number of players
4
Age
8+
Playing time
60 - 90 minutes
Language
English
Language dependent
Extensive use of text
Designer
Jerry Hawthorne
How many players?
Solo game
How many players?
Small groups (2-4)
How many players?
For 2
Game mechanism
Cooperative
Game mechanism
Dice rolling
Game mechanism
Storytelling
Theme
Fantasy
Theme
Adventure
Theme
Fighting
Artist
John Ariosa
Artist
David Richards
Type of game
Dice game