Mage Wars: Druid vs. Necromancer

35,99 €
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Mage Wars: Druid vs. Necromancer is a two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set.
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Mage Wars: Druid vs. Necromancer is a two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set.

The Druid is schooled in Nature magic and is the undisputed master of plants. She also favors the Water school, using it to heal, restore, and grow her plants, as well as fight her enemies with geyser like blasts of water or downpours of acid rain. She does not use traditional spawnpoints; instead, her plants can spontaneously grow quickly across the arena. She has a theme of slow, steady growth, that accelerates her power quickly. She is the perfect Mage to use against a turtler because you cannot leave her alone to grow unchecked for too long.

The Necromancer is a dark, sinister Mage who dabbles in the darkest of the black arts. His primary strengths lie in the summoning of the undead. His Graveyard spawnpoint summons armies of skeletons, zombies, and ghouls to do his bidding. His theme is a relentless assault. His skeletons are fragile, but keep reassembling themselves from a pile of bones to attack again! Zombies are slow, but very difficult to "kill". Both of these creatures just keep coming! Additionally, the Necromancer summons and controls evil spirits: ghosts and wraiths. He has an affinity with death and disease, and can quickly spread plagues across the arena.

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Fiche technique

Nombre minimum de joueurs
2
Nombre maximum de joueurs
2
âge
14+
Temps de jeu
60 - 90 minutes
Langue
English
Dépendante du langage
Utilisation intensive du texte
Un jeu de
Bryan Pope
Combien de joueurs?
Exactement pour 2
Combien de joueurs?
Pour 2
Mécanisme de jeu
Mécanisme de jeu
Action simultanée
Type de jeu
Jeu de cartes
Type de jeu
Jeu de dés