Sid Meier's Civilization: The Board Game – Wisdom and Warfare
In Sid Meier’s Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards.
An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards, a battle’s winner is determined by comparing the total health minus the wounds of each side, plus any combat bonuses. Even if you can’t completely kill a unit, damaging it will still have an effect on future turns.
Wisdom and Warfare also provides the rules for a new city action, "Starting a Building Program", which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt, such as "Rationalism" and "Organized Religion", and these policies offer options and provide bonuses for long-term planning.
Fiche technique
- Nombre minimum de joueurs
- 2
- Nombre maximum de joueurs
- 4
- âge
- 14+
- Temps de jeu
- 3 heures
- Langue
- English
- Dépendante du langage
- Utilisation intensive du texte
- Un jeu de
- Kevin Wilson
- Un jeu de
- Lukas Litzsinger
- Un jeu de
- Michael Hurley
- Combien de joueurs?
- Pour 2
- Combien de joueurs?
- Petits groupes (2-4)
- Mécanisme de jeu
- Négociation
- Mécanisme de jeu
- Action simultanée
- Illustré par
- Henning Ludvigsen