A Distant Plain
This volume in Volko Ruhnke’s COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years’ experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others.
A Distant Plain features the same accessible game system as GMT’s recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.
A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time.
Fiche technique
- Nombre minimum de joueurs
- 1
- Nombre maximum de joueurs
- 4
- âge
- 12+
- Temps de jeu
- 4 heures ou plus
- Langue
- English
- Dépendante du langage
- Utilisation intensive du texte
- Un jeu de
- Brian Train
- Un jeu de
- Volko Ruhnke
- Combien de joueurs?
- Jeu solo
- Combien de joueurs?
- Pour 2
- Combien de joueurs?
- Petits groupes (2-4)
- Mécanisme de jeu
- Dé
- Mécanisme de jeu
- Contrôle de zone
- Illustré par
- Chechu Nieto
- Illustré par
- Rodger B. MacGowan
- Illustré par
- Xavier Carrascosa
- Type de jeu
- Jeu de dés