The Manhattan Project 2: Minutes to Midnight

53,50 €
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20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race.
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20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles.

Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of 4 categories:

- Strategic Bombers
- Ballistic Submarines
- ICBMs
- Short-range missiles deployed to third world nations

In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them.

The game ends after all of the scoring events have been completed. The player with the most points is the winner.

To help along the way, you will recruit 4 different kinds of workers:

- Laborers, which operate your buildings
- Spies, which operate your opponents’ buildings for your gain
- Politicians, which produce tax revenue and gain control over third world nations
- Generals, which deploy your bombers, subs, and overseas missiles

You will also construct and operate 6 different kinds of buildings:

- Factories, which produce submarines and aircraft
- Research Facilities, which allow you to improve your position in 5 different technology tracks
- Reactors, which produce nukes
- Silos, which are armed with ICBMs
- Test Sites, which allow you to detonate nukes in your own territory for points
- ABM Launchers, which earn defensive bonuses against various threats

Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.

091037681188
Minion Games
SS-MNI-MM100

Fiche technique

Nombre minimum de joueurs
2
Nombre maximum de joueurs
5
âge
14+
Temps de jeu
3 heures
Langue
English
Dépendante du langage
Utilisation intensive du texte
Un jeu de
Brandon Tibbetts
Combien de joueurs?
Pour 2
Combien de joueurs?
Grands groupes (5-6)
Combien de joueurs?
Petits groupes (2-4)
Mécanisme de jeu
Contrôle de zone
Mécanisme de jeu
Worker placement
Mécanisme de jeu
Bluff
Illustré par
James Colmer
Illustré par
Clay Gardner