Fireball Island: The Curse of Vul-Kar – Spider Springs
Fireball Island just got a whole lot bigger. There’s just one problem: It’s covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping!
This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make their way onto the main island. You’ll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.
Fiche technique
- Nombre minimum de joueurs
- 2
- Nombre maximum de joueurs
- 4
- âge
- 8+
- Temps de jeu
- 30 - 60 minutes
- Langue
- English
- Dépendante du langage
- Utilisation intensive du texte
- Un jeu de
- Rob Daviau
- Combien de joueurs?
- Pour 2
- Combien de joueurs?
- Petits groupes (2-4)
- Mécanisme de jeu
- Dextérité
- Thème
- Aventure
- Thème
- Animaux
- Illustré par
- George Doutsiopoulos
- Illustré par
- Jason Taylor
- Illustré par
- VÃctor Pérez Corbella