Approaching Dawn: The Witching Hour

64,99 €
TTC
Enter a brand-new world of witches and demons. In Approaching Dawn: The Witching Hour, players are coven members who are blood bound, meaning that what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members; conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world.
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Enter a brand-new world of witches and demons. In Approaching Dawn: The Witching Hour, players are coven members who are blood bound, meaning that what one witch does affects another member of the coven. Black magic begets corruption, which is given to other members; conversely, White magic can heal your own corruption. But both types of magic are used to bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world.

Each witch starts with spells that they know, but throughout the game can gain corruption to learn new spells and get familiars and artifacts. But how they choose to use these new cards each hour — whether as Black or White magic — will determine the successful completion of the scene (mission).

In this cooperative card game, each scene (mission) determines the goal of the game. If the scenes are played in order, they form a story arc, but you can play any scene in any order.

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Nombre minimum de joueurs
3
Nombre maximum de joueurs
6
âge
12+
Temps de jeu
2 heures
Langue
English
Dépendante du langage
Utilisation intensive du texte
Un jeu de
Kenneth C. Shannon, III
Combien de joueurs?
Petits groupes (2-4)
Combien de joueurs?
Grands groupes (5-6)
Mécanisme de jeu
Coopérative
Thème
Halloween
Illustré par
Jhoniel Centeno
Illustré par
Hal Greenberg
Type de jeu
Jeu de cartes
Conseillé
Oui!