Merlin's Beast Hunt

€ 40,00
Inclusief BTW

Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin’s "Beast Hunt" tournament! In the tournament held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts.

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Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin’s "Beast Hunt" tournament!

In the tournament held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts. As one of the competing mages, you use your share of eighty custom dice as seeds to hold semi-transparent cards that represent fences of bamboo, lightning, thorns, and water. Use these fences to capture magical beasts: chimeras, unicorns, basilisks, and centaurs. The magician who has the most points for capturing beasts and building fences wins the tournament and becomes the Champion of Magic thanks to Merlin’s Beast Hunt!


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Datasheet

Minimum aantal spelers
2
Maximum aantal spelers
4
Leeftijd
14+
Speelduur
30 - 60 minuten
Taal
English
Taalafhankelijk
Veel tekstgebruik
Auteur
Ian Sebastian Bach
Hoeveel spelers?
Voor 2
Hoeveel spelers?
Kleine groepen (2-4)
Spelmechanisme
Dobbelen
Spelmechanisme
Zone controle
Thema
Abstract
Illustraties
Oliver Morit
Illustraties
Brian Fajardo
Soort spel
Kaartspel
Soort spel
Dobbelspel