The Guild of Merchant Explorers

48,50 €
TTC

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

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In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don’t establish new cities, you’ll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.

729220071026
AEG
SS-AEG-1026

Fiche technique

Nombre minimum de joueurs
1
Nombre maximum de joueurs
4
âge
14+
Temps de jeu
30 - 60 minutes
Langue
English
Dépendante du langage
Utilisation limitée du texte
Un jeu de
Brett J. Gilbert
Un jeu de
Matthew Dunstan
Combien de joueurs?
Pour 2
Combien de joueurs?
Jeu solo
Combien de joueurs?
Petits groupes (2-4)
Thème
Aventure
Illustré par
Gerralt Landman