Can't Stop

27,50 €
TTC

In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns.

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In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

4021505221031
SS-FRANJ-954
4 Produits

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Nombre minimum de joueurs
2
Nombre maximum de joueurs
4
âge
10+
Temps de jeu
15 - 30 minutes
Langue
Dutch
Langue
English
Langue
French
Langue
German
Langue
Italian
Langue
Polish
Langue
Korean
Dépendante du langage
Pas de texte
Un jeu de
Sid Sackson
Combien de joueurs?
Pour 2
Combien de joueurs?
Petits groupes (2-4)
Mécanisme de jeu
Illustré par
Walter Pepperle
Illustré par
Klaus Wilinski
Illustré par
Gabriel Laulunen (II)
Type de jeu
Jeu de dés