Can't Stop
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns.
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
Fiche technique
- Nombre minimum de joueurs
- 2
- Nombre maximum de joueurs
- 4
- âge
- 10+
- Temps de jeu
- 15 - 30 minutes
- Langue
- Dutch
- Langue
- English
- Langue
- French
- Langue
- German
- Langue
- Italian
- Langue
- Polish
- Langue
- Korean
- Dépendante du langage
- Pas de texte
- Un jeu de
- Sid Sackson
- Combien de joueurs?
- Pour 2
- Combien de joueurs?
- Petits groupes (2-4)
- Mécanisme de jeu
- Dé
- Illustré par
- Walter Pepperle
- Illustré par
- Klaus Wilinski
- Illustré par
- Gabriel Laulunen (II)
- Type de jeu
- Jeu de dés