Neuroshima Hex! 3.0: Merchants Guild

10,00 €
TTC
The main mechanic of this new army is managing gambles.
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The main mechanic of this new army is managing gambles.

Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active.

Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuver.

5902560388039
Portal Games
SS-POR38803

Fiche technique

Nombre minimum de joueurs
1
Nombre maximum de joueurs
4
âge
14+
Temps de jeu
15 - 30 minutes
Langue
English
Langue
Polish
Dépendante du langage
Utilisation intensive du texte
Un jeu de
Joanna Kijanka
Combien de joueurs?
Pour 2
Combien de joueurs?
Jeu solo
Combien de joueurs?
Petits groupes (2-4)
Thème
Bagarre
Thème
La science-fiction
Illustré par
Hanna Kuik