Ogre: Designer's Edition

182,99 €
TTC
OGRE and its sequel G.E.V., are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It’s a giant cybernetic tank called the OGRE.
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The world of Ogre is the story of the Last War... the world war between the Combine, Paneurope, China and Nihon... and the time after the death of the empires. The Ogres begin as mindless killingmachines spawned in the labs of the Combine, and end as self-aware free agents and mercenaries, the metal warriors who keep the balance of power between the Factory States. In between lies a century of mayhem.
Ogre was Steve Jackson’s first game. Originally published in 1977, it became a hit as the first "Microgame," and is now considered a classic. Over 25 years after its release, it earned a spot in James Lowder’s popular book "Hobby Games: The 100 Best."
Now the Ogre is back... in a gigantic new "designer’s edition" that will be the crown of any game collection. The rules from the original Ogre and G.E.V., plus material from later supplements, have been completely revised and reorganized into a rulebook, a separate scenario book, and a handy player reference sheet.
The game features 5 giant mapboards, more than 500 oversized full-color unit counters plus 72 Ogres and buildings, which are 3-D constructible models!
Yet Ogre is still easy to learn and quick to play. The basic game takes only a half-hour, but you’ll want to play again and again. And, with the geomorphing maps and hundreds of new overlays, an infinite number of scenarios are possible.

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SS-SJG1977

Fiche technique

Nombre minimum de joueurs
1
Nombre maximum de joueurs
3
âge
10+
Temps de jeu
30 - 60 minutes
Langue
English
Dépendante du langage
Utilisation limitée du texte
Un jeu de
Steve Jackson (I)
Combien de joueurs?
Jeu solo
Combien de joueurs?
Pour 2
Combien de joueurs?
Petits groupes (2-4)
Mécanisme de jeu
Illustré par
Philip Reed
Illustré par
Gabby Ruenes
Illustré par
Denis Loubet
Illustré par
Clark Bradley
Illustré par
Winchell Chung
Illustré par
Alvin Helms
Illustré par
Barclay Lawder
Illustré par
Kyle Miller
Illustré par
Brandon Moore
Illustré par
Brian Wilson
Illustré par
John Zeleznik
Type de jeu
Jeu de dés