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Outpost

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Players compete to build the best outpost. They must build and staff factories to produce resources which are then used to build more factories and purchase any of 13 outpost improvements which give different advantages.

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Players compete to build the best outpost. They must build and staff factories to produce resources which are then used to build more factories and purchase any of 13 outpost improvements which give different advantages (ranging from production technologies, resource storage, and increased population maximums to resource producing stations). Improvements are purchased through auctions, and each player may win several per round. There are 3 phases in the game, and with each phase after the first a new set of improvements are available to purchase. Each staffed factory and improvement is worth a certain number of victory points (ranging from 1 pt for an ore factory to 20 points for a moon base) and the first player to reach 75 points wins.

This game’s mechanisms were later reused in The Scepter of Zavandor and, to a lesser extent, in Phoenicia.

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Fiche technique

Nombre minimum de joueurs
2
Nombre maximum de joueurs
9
âge
12+
Temps de jeu
3 heures
Langue
English
Dépendante du langage
Utilisation intensive du texte
Un jeu de
Timothy Moore
Un jeu de
James Hlavaty
Combien de joueurs?
Petits groupes (2-4)
Combien de joueurs?
Pour 2
Combien de joueurs?
Très grands groupes 7+
Mécanisme de jeu
Enchères
Illustré par
Damian Isherwood
Illustré par
Michael D. Moore
Illustré par
Karim Chakroun