Nemesis: Lockdown
Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics.
During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.
Some of the new mechanics are:
- Multi-level base with stairs and elevators
- Advanced computer actions
- CSS hatch system
- Power and light on different levels
- Contingency procedure
- New characters and alien race
Data sheet
- Minimum number of players
- 1
- Maximum number of players
- 5
- Age
- 12+
- Playing time
- 3 hours
- Language
- English
- Language dependent
- Extensive use of text
- Designer
- Adam Kwapiński
- How many players?
- Solo game
- How many players?
- For 2
- How many players?
- Small groups (2-4)
- How many players?
- Big groups (5-6)
- Game mechanism
- Dice rolling
- Game mechanism
- Cooperative
- Theme
- Halloween
- Theme
- Adventure
- Artist
- Piotr Foksowicz
- Artist
- Ewa Labak
- Artist
- Patryk Jędraszek
- Artist
- Jakub Dzikowski
- Artist
- Piotr Orleański
- Artist
- Michael Peitsch
- Type of game
- Dice game