Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.
When a player(even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating.
Data sheet
- Minimum number of players
- 1
- Maximum number of players
- 5
- Age
- 12+
- Playing time
- 2 hours
- Language
- English
- Language dependent
- Extensive use of text
- Designer
- Jacob Fryxelius
- How many players?
- Solo game
- How many players?
- Small groups (2-4)
- How many players?
- For 2
- How many players?
- Big groups (5-6)
- Game mechanism
- Drafting
- Artist
- Isaac Fryxelius