Dragon Inferno

€26.00
Tax included
Each player has 7 kingdom tiles (all one sided tetrominoes) in his colour (light or dark green), each containing a castle and a hole. 5 dragon tiles (pentominoes) are placed alongside the board and 8 dragon eggs are scattered on the board.
Quantity
Last items in stock

Each player has 7 kingdom tiles (all one sided tetrominoes) in his colour (light or dark green), each containing a castle and a hole.
5 dragon tiles (pentominoes) are placed alongside the board and 8 dragon eggs are scattered on the board.

Players take turn placing one kingdom tile on the board, either placed over a vacant corner or adjacent to an already placed kingdom tile of the same color. If a player places its kingdom tile in such a way that the hole in it surrounds a dragon egg, then he summons a Dragon and places a Dragon tile (pentominoes) over the already placed kingdom tiles, the aim being to burn opponent’s kingdom, ie place it over the opponent’s squares.

When all kingdom tiles have been played or no more can be placed on the board, we count points: a visible square in a colour counts one point for its owner, a castle counts one point more. Squares that are below a dragon tile does not count points at all.

Short games, around 10-20 minutes, requiring combinatorial and geometrical thinking.

5414301523857
SS-SG-M505
1 Item

Data sheet

Minimum number of players
2
Maximum number of players
2
Age
8+
Playing time
15 - 30 minutes
Language
Dutch
Language
English
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French
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German
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Italian
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Greek
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Spanish
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Norwegian
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Portuguese
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Danish
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Finnish
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Swedish
Language dependent
Extensive use of text
Designer
Alain Brobecker
Designer
Rein Lambrichts
How many players?
Exactly for 2
How many players?
For 2
Game mechanism
Area Control
Theme
Abstract