Arkham Noir: Case 1 – The Witch Cult Murders

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Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham.
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Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence because after Walpurgis Night, the trail will grow cold and the culprits will retreat to the shadows until the next Witches’ Sabbat, when the next cycle of deaths will begin.

As private investigator Howard Lovecraft, you will investigate events based on the stories "The Dreams in the Witch House" (1933), "The Thing on the Doorstep" (1933), and "The Unnamable" (1923).

Arkham Noir is a solitaire card game inspired by the interconnected stories of H. P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone.

Gameplay consists of adding cards to open cases, creating lines of investigation in an effort to solve them. The ultimate goal is to score five "puzzle" clue cards in order to piece together the big picture before running out of time or mental stability. Each newly shuffled deck is the start of a unique challenge, with adjustable difficulty levels to accommodate all level of players.

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Nombre minimum de joueurs
1
Nombre maximum de joueurs
1
âge
14+
Temps de jeu
15 - 30 minutes
Langue
English
Dépendante du langage
Pas de texte
Un jeu de
Yves Tourigny
Combien de joueurs?
Jeu solo
Thème
Aventure
Thème
Halloween
Illustré par
Yves Tourigny
Illustré par
David Prieto
Type de jeu
Jeu de cartes
Conseillé
Oui!