Temporum

37,19 €
In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and eventually robots take over.
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In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and eventually robots take over. In others, the Renaissance produces a plutocracy, which leads to a utopia — or perhaps to anarchy; it’s all in the subtle details. As a time-traveler, you’ve seen it all, and it all has its place. What’s important is who’s in control in the long run when time travel is invented. With other time-travelers mucking with things for their own reasons, your course is clear: you will tamper with history as much as is needed, stepping on however many butterflies it takes, to get a perfect world under your own benign rule.

In Temporum, the board shows the possible paths history can take and the actual path it currently takes. On your turn, you can change history, travel through time, and visit a point in history. You draw cards, play some of them for money and abilities, and score some of them to advance your power through history. Having more power in a time period gives you abilities, but your goal is to have all of your power in the last time period, the time from which you come.

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Nombre minimum de joueurs
2
Nombre maximum de joueurs
5
âge
14+
Temps de jeu
30 - 60 minutes
Langue
English
Dépendante du langage
Utilisation intensive du texte
Un jeu de
Donald X. Vaccarino
Combien de joueurs?
Pour 2
Combien de joueurs?
Grands groupes (5-6)
Combien de joueurs?
Petits groupes (2-4)
Mécanisme de jeu
Contrôle de zone
Thème
Médiéval
Thème
La science-fiction
Illustré par
Alayna Lemmer-Danner
Type de jeu
Jeu de cartes