A Distant Plain
This volume in Volko Ruhnke’s COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years’ experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others.
A Distant Plain features the same accessible game system as GMT’s recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.
A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time.
Data sheet
- Minimum number of players
- 1
- Maximum number of players
- 4
- Age
- 12+
- Playing time
- 4 hours or longer
- Language
- English
- Language dependent
- Extensive use of text
- Designer
- Brian Train
- Designer
- Volko Ruhnke
- How many players?
- Solo game
- How many players?
- For 2
- How many players?
- Small groups (2-4)
- Game mechanism
- Dice rolling
- Game mechanism
- Area Control
- Artist
- Chechu Nieto
- Artist
- Rodger B. MacGowan
- Artist
- Xavier Carrascosa
- Type of game
- Dice game