Fantasy Pub (Second Edition)

€ 24,00
Inclusief BTW
Every year, when the season of looting ends, the four most important clans of the Kingdom (the cold Northmen, the corsairs of the South, the savages of the East and the thieves of the Western Kingdom) meet in a remote tavern.
Aantal

Every year, when the season of looting ends, the four most important clans of the Kingdom (the cold Northmen, the corsairs of the South, the savages of the East and the thieves of the Western Kingdom) meet in a remote tavern. They all hope to agree on new treaties and alliances, but above all, they want to tell stories, relax, and drink the best beer in the region until the others fall down.

On your turn, roll two dice and use them to perform up to two of the five possible actions:

Enter a new character in the pub
Move a character of your clan
Call the barkeeper
Exit the pub
Play an event card

By moving characters around the six tables arranged in a circle, you will toast characters from your family and invite characters bigger than you. Get out of the pub before they close, or before the barkeeper throws you out for drinking too much or not being able to pay. You win the game if you have decently collected more beer tokens than everyone else.

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8 Items

Datasheet

Minimum aantal spelers
2
Maximum aantal spelers
4
Leeftijd
14+
Speelduur
30 - 60 minuten
Taal
English
Taal
Spanish
Taalafhankelijk
Veel tekstgebruik
Auteur
Emanuele Ornella
Hoeveel spelers?
Kleine groepen (2-4)
Hoeveel spelers?
Voor 2
Spelmechanisme
Dobbelen
Illustraties
Javier González Cava
Soort spel
Dobbelspel